#ifndef ENEMYMANAGER_H
#define ENEMYMANAGER_H

#pragma once
#include "Enemy.h"
#include "BasicEnemy.h"
#include "BossEnemy.h"
#include "PatrolEnemy.h"
#include <vector>

class CEnemyManager
{
private:
	std::vector <CEnemy*> m_Enemies;
public:
	enum EEnemyType
	{
		BOSS=0,
		PATROL,
		BASIC
	};
	CEnemyManager();
	~CEnemyManager();
	void Update();
	void Render();
	void AddEnemy(EEnemyType EnemyType,float,float,float);
};

#endif ENEMYMANAGER_H